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Post by The Almighty Smiter on Jan 26, 2006 10:20:06 GMT
We've had make believe cards, now for something similar but different. If you could have any 3 support cards wat would they be?, you decide everything about them, These would be mine - Rise of the Monarchs Trap When this card is actiavted destroy one monster on your side of the field and special Summon two monsters from you hand or deck that include Monarch in their card name. Monsters summoned by this cards effect are treated as a normal summon. Monarch's retribution Spell Field card As long as this card remains in play any card including Monarch in its card name card use its effect once per turn regardless of its effect conditions. Lucius the dark vortex monarch Dark 3000 atk 2000 def Fiend This card cannot be normal summoned or set.This card can only be special summoned by removing from you graveyard, your hand, or your side if the field one thestalos the firestorm monarch, one mobius the frost monarch, and one zarborg the thunder monarch. When this card is special summoned destroy up to two spell or trap card on the field, one monster on you opponents side of the field and draw one card. How evil would this make the monarchs? Lets have you ideas.
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Post by Noodle on Jan 26, 2006 10:25:00 GMT
they would be too good, just simple ownage
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Post by Bood on Jan 26, 2006 10:43:49 GMT
ok, first card, WAAAAAAAAY too broken, no chance
second, i like it, could be done, see how it goes, i would prefer you have to activate, then the oppo would have to blow up his own Zaborg
Third one, not sure, seems very powerful but very situational, could be done.
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Post by Noodle on Jan 26, 2006 10:48:43 GMT
right heres mine
Dark World Revolt Quick-Play Spell card
Discard two cards from your hand to your graveyard (the effect of any card with darkworld in its name activates at this time) Then draw one card.
Bobb Samurai of Dark World Monster Lv 4
Fiend Dark
Att: 1900 Def: 1400
When this card attacks your opponets moster you can select 1 card in your hand and discard it to the Graveyard. If this card is discarded from the hand to the Graveyard by your card effect Special Summon this card to your side of the field. If this card is discarded from the hand to the Graveyard by your opponent's card effect Special Summon this card and one other card with Dark world in its name from your deck or graveyard to your side of the field.
Dark World Field Magic Card
When this card is on the field increae the attack of all monsters with dark world in there name by 500, also once per turn you can discard one card from your hand to the graveyard.
Hope you like. ;D ;D
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Post by Bood on Jan 26, 2006 10:58:19 GMT
Gravekeeper's Overlord
8 Stars Dark Spellcaster/Effect
Atk/ 2500 Def/1500
This monster cannot be normal summoned, this monster cannot be special summon except by removing one 'gravekeeper's spy', 'gravekeeper's assailant' and 'gravekeeper's spearsoldier' from your graveyard from play. When necrovalley is on the field you can activate two of the following three effects *Special summon one monster with Gravekeeper's in its name from your deck *When this card attacks with an ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to your opponent's Life Points *When this monster attacks switch the battle position of one monster one your opponents side of the field.
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Post by The Almighty Smiter on Jan 26, 2006 11:17:51 GMT
Very nice lads, bood you need two more cards dude.
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Post by Bood on Jan 26, 2006 11:32:16 GMT
lol, i think gravekeepers have enough support erm... hold on
Gravekeeper's Resurrector
6 Star
Fusion/Effect
ATK/1900 DEF/1200
Any 3 cards with Gravekeeper's in their name
This can only be summoned by fusion summon, once per turn you can special summon one monster with Gravekeeper's in its name from your graveyard. This card is unaffected by the effect of Necrovalley.
A Chief Appears
Quick Play Spell Card
Destroy two monsters on your side of the field to summon one Gravekeepers's Chief from your deck, this is treated as a normal summon if done on your own turn.
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Post by The Almighty Smiter on Jan 26, 2006 12:39:34 GMT
Very nice, why don't they come up with these sort of support cards???
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Post by Bood on Jan 26, 2006 15:50:56 GMT
oh and nood, bobb would be too powerful, with 1900, it should be you must discard.
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Post by paladin on Jan 26, 2006 15:59:01 GMT
what do ya mean by support card
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Post by Bood on Jan 26, 2006 16:01:34 GMT
lol, and your a mod? cards which support a theme
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Post by The Almighty Smiter on Jan 26, 2006 16:12:32 GMT
Yup, for example mine support the monarchs, yours could support machines or fiends etc.
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Post by The Almighty Smiter on Jan 26, 2006 16:21:14 GMT
Oh man, imagine this to go with the monarch supports -
Monarchs revival Trap
You can only activate this card when Lucius the dark vortex monarch is succesfully special summoned to your side of the field. Destroy Lucius and special summon the three monsters removed from play to summon him. This is treated as a tribute summon.
They couldn't do it cos they would pwn looooooong time, but man would that be sweet. They would loose 4 spell n trap, 2 monsters and one from their hand plus life points if the one from the hand was a monster, that’s just wrong.
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Post by Bood on Jan 26, 2006 16:23:16 GMT
erm one word
situational!!
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Post by The Almighty Smiter on Jan 26, 2006 16:38:25 GMT
a little yeah, but you only have to have 5 cards, three of which can be in the graveyard anyway, the other needs to be on the field, then pwn hard.
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