Post by Thunder_Struck on Sept 11, 2006 20:00:53 GMT
SD10-JP001
Antique Geargadgel Dragon
Earth/Machine/8/3000/2000
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
-Green Gadget: During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's lifepoints.
-Red Gadget: If this card battles with a monster, inflict 400 points of damage to your opponent's Life Points.
-Yellow Gadget: When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 600 points of damage to your opponent's Life Points.
Ultra Rare
SD10-JP002
Antique Geargadgel Chimera
Earth/Machine/6/2300/1300
When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
Green Gadget: Increase this card's attack by 300.
Red Gadget: When this card successfully direct attacks your opponent, do 300 damages to opponent.
Yellow Gadget: When this card destroys an opponent's monster as result of battle, do 700 damage to your opponent.
SD10-JP003
Antique Gear Engineer
Earth/Machine/5/1500/1500
Negate the effect of a Trap Card that targets this card and destroy it. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
SD10-JP004
Dead Revolver the Mobile Soldier -------------- still a mystery
Earth?/Machine?/4/??/??
SD10-JP005
Mechanical Chaser
Dark/Machine/4/1850/800
Normal Monster
SD10-JP006
Green Gadget
Earth/Machine/4/1400/600
When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.
SD10-JP007
Red Gadget
Earth/Machine/4/1300/1500
When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.
SD10-JP008
Yellow Gadget
Earth/Machine/4/1200/1200
When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.
SD10-JP009
Cannon Soldier
Dark/Machine/4/1400/1300
Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
SD10-JP010
Gear Golem the Moving Fortress
Earth/Machine/4/800/2200
Pay 800 Life Points. This card can attack your opponents Life Points directly this turn.
SD10-JP011
Heavy Mech Support Platform (x2)
Dark/Machine/3/500/500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
SD10-JP012
Antique Gear Golem
Earth/Machine/8/3000/3000
This card cannot be Special Summoned. When this card attacks with an attk that is higher than the DEF of an defense postion Monster, inflict the differance as battle damage to your opponent's Life Points. If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
SD10-JP013
Antique Gear Beast
Earth/Machine/6/2000/2000
This card cannot be special summon. Negate the effect of the effect monsters this card destroy in battle. When this card attack, your opponent cannot activate Magic/Trap cards until the end of Damage Step.
SD10-JP014
Antique Gear Soldier
Earth/Machine/4/1300/1300
When this card attack, your opponent cannot activate Magic/Trap cards until the end of Damage Step.
SD10-JP015
Antique Gear (x2)
Earth/Machine/2/100/800
When [Antique Gear] is face-up on your field, you may special summon any copy of this card in your hand to the field in attack mode.
SD10-JP016
Antique Gear Cannon
Earth/Machine/2/500/500
Sacrifice this card, do 500 damages to opponent's lifepoints. During this turn's battle phase no player can activate Trap cards.
SD10-JP017
Antique Gear Garage
Normal Magic
Select 1 Monster Card in your Graveyard that has [Antique Gear] in its name and add it to your hand.
SD10-JP018
Antique Gear Tank
Equipment Magic
This can only be equipped to a Monster with [Antique Gear] in its name. Increase the qquipped Monster's attack by 500. When this card is sent from the Field to the Graveyard, do 500 damage to your opponent.
SD10-JP019
Antique Gear Bomb
Normal Magic
Select 1 monster with [Antique Gear] in it's name on your side of the field to activate. Destroy the selected monster and inflict damage to your opponent equal to half the original ATK of the selected monster.
SD10-JP020
Antique Gear Hand
Equip magic
This card can only be equipped to a monster with [Antique Gear] in it's name. A monster that battles with the equipped monster is destroyed at the end of the Damage Step.
SD10-JP021
Antique Gear Factory
Normal Magic
Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards with [Antique Gear] in their name from your Graveyard until the level of them is doubled of the chosen card. The chosen card, during this turn, can be summon without sacrifice.
SD10-JP022
Antique Gear Drill
Normal Magic
This card can only be activate when there's a monster with [Antique Gear] in its name on your field and discard a card from your hand. Choose a Magic card from your deck, and set it onto your field. That Magic card cannot be activate during this turn.
SD10-JP023
Antique Gear Castle
Equip Magic
Increase the attack strength of all face-up monsters on the field with [Antique Gear] in its name by 300. Whenever a monster is Normal Summon, put a counter on this card. Whenever a monster with [Antique Gear] in its name would be sacrifice summoned, you may remove counters from this card equal to the number of sacrifices required instead of sacrifices.
SD10-JP024
Mystical Space Typhoon
Quick-Play Magic
Destroy 1 Spell or Trap Card on the field.
SD10-JP025
Limiter Removal
Quick-Play Magic
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
SD10-JP026
Heavy Storm
Normal Magic
Destroy all Spell and Trap Cards on the field.
SD10-JP027
Enemy Controller
Quick-Play Magic
Select and activate 1 of the following effects:
- Change the battle position of 1 face-up monster on your opponent's side of the field.
- Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
SD10-JP028
Weapon Change
Normal Magic
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
SD10-JP029
Machine Duplication
Normal Magic
Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
SD10-JP030
Pot of Avarice
Normal Magic
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
SD10-JP031
Mobile Fortress Strong Hold
Normal Trap
After this card is activated, it becomes a monster card (Earth/Machine/4/0/2000) and summoned in Defense Position. While "Yellow Gadget", "Green Gadget" and "Red Gadget" are all face-up on your side of the field, this card's ATK becomes 3000. (This card is still treated as a Trap Card.)
SD10-JP032
Ultimate offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
SD10-JP033
Sakuretsu Armor (x2)
You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
SD10-JP034
Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
SD10-JP035
Rare Metalmorph
Continuous Trap
Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.
SD10-JP036
Covering Fire
Normal Trap
If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
SD10-JP037
Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.
Antique Geargadgel Dragon
Earth/Machine/8/3000/2000
If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
-Green Gadget: During a battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's lifepoints.
-Red Gadget: If this card battles with a monster, inflict 400 points of damage to your opponent's Life Points.
-Yellow Gadget: When this card destroys your opponent's monster as a result of battle and sends it to the Graveyard, inflict 600 points of damage to your opponent's Life Points.
Ultra Rare
SD10-JP002
Antique Geargadgel Chimera
Earth/Machine/6/2300/1300
When you tribute summon this card, and if a sacrafice is one of the following cards this card gains the following effect
Green Gadget: Increase this card's attack by 300.
Red Gadget: When this card successfully direct attacks your opponent, do 300 damages to opponent.
Yellow Gadget: When this card destroys an opponent's monster as result of battle, do 700 damage to your opponent.
SD10-JP003
Antique Gear Engineer
Earth/Machine/5/1500/1500
Negate the effect of a Trap Card that targets this card and destroy it. When this card destroys a monster as a result of battle and sends it to the Graveyard, destroy 1 Spell or Trap Card on the field. If this card attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
SD10-JP004
Dead Revolver the Mobile Soldier -------------- still a mystery
Earth?/Machine?/4/??/??
SD10-JP005
Mechanical Chaser
Dark/Machine/4/1850/800
Normal Monster
SD10-JP006
Green Gadget
Earth/Machine/4/1400/600
When this card is summoned or special summoned, find the "Red Gadget" in your deck and add to your hand.
SD10-JP007
Red Gadget
Earth/Machine/4/1300/1500
When this card is summoned or special summoned, find the "Yellow Gadget" in your deck and add to your hand.
SD10-JP008
Yellow Gadget
Earth/Machine/4/1200/1200
When this card is summoned or special summoned, find the "Green Gadget" in your deck and add to your hand.
SD10-JP009
Cannon Soldier
Dark/Machine/4/1400/1300
Tribute 1 monster on your side of the field to inflict 500 points of damage to your opponent's Life Points.
SD10-JP010
Gear Golem the Moving Fortress
Earth/Machine/4/800/2200
Pay 800 Life Points. This card can attack your opponents Life Points directly this turn.
SD10-JP011
Heavy Mech Support Platform (x2)
Dark/Machine/3/500/500
Once per turn, during your Main Phase, if you control this monster on the field, you can equip it to a face-up Machine-Type monster on your side of the field as an Equip Spell Card, OR unequip the Union equipment and Special Summon this card in face-up Attack Position. When equipped to a monster by this card's effect, that monster's ATK/DEF is increased by 500 points. (1 monster can only be equipped with 1 Union Monster at a time. If the monster that this card is equipped to is destroyed, this card is destroyed instead.)
SD10-JP012
Antique Gear Golem
Earth/Machine/8/3000/3000
This card cannot be Special Summoned. When this card attacks with an attk that is higher than the DEF of an defense postion Monster, inflict the differance as battle damage to your opponent's Life Points. If this card attacks your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step.
SD10-JP013
Antique Gear Beast
Earth/Machine/6/2000/2000
This card cannot be special summon. Negate the effect of the effect monsters this card destroy in battle. When this card attack, your opponent cannot activate Magic/Trap cards until the end of Damage Step.
SD10-JP014
Antique Gear Soldier
Earth/Machine/4/1300/1300
When this card attack, your opponent cannot activate Magic/Trap cards until the end of Damage Step.
SD10-JP015
Antique Gear (x2)
Earth/Machine/2/100/800
When [Antique Gear] is face-up on your field, you may special summon any copy of this card in your hand to the field in attack mode.
SD10-JP016
Antique Gear Cannon
Earth/Machine/2/500/500
Sacrifice this card, do 500 damages to opponent's lifepoints. During this turn's battle phase no player can activate Trap cards.
SD10-JP017
Antique Gear Garage
Normal Magic
Select 1 Monster Card in your Graveyard that has [Antique Gear] in its name and add it to your hand.
SD10-JP018
Antique Gear Tank
Equipment Magic
This can only be equipped to a Monster with [Antique Gear] in its name. Increase the qquipped Monster's attack by 500. When this card is sent from the Field to the Graveyard, do 500 damage to your opponent.
SD10-JP019
Antique Gear Bomb
Normal Magic
Select 1 monster with [Antique Gear] in it's name on your side of the field to activate. Destroy the selected monster and inflict damage to your opponent equal to half the original ATK of the selected monster.
SD10-JP020
Antique Gear Hand
Equip magic
This card can only be equipped to a monster with [Antique Gear] in it's name. A monster that battles with the equipped monster is destroyed at the end of the Damage Step.
SD10-JP021
Antique Gear Factory
Normal Magic
Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards with [Antique Gear] in their name from your Graveyard until the level of them is doubled of the chosen card. The chosen card, during this turn, can be summon without sacrifice.
SD10-JP022
Antique Gear Drill
Normal Magic
This card can only be activate when there's a monster with [Antique Gear] in its name on your field and discard a card from your hand. Choose a Magic card from your deck, and set it onto your field. That Magic card cannot be activate during this turn.
SD10-JP023
Antique Gear Castle
Equip Magic
Increase the attack strength of all face-up monsters on the field with [Antique Gear] in its name by 300. Whenever a monster is Normal Summon, put a counter on this card. Whenever a monster with [Antique Gear] in its name would be sacrifice summoned, you may remove counters from this card equal to the number of sacrifices required instead of sacrifices.
SD10-JP024
Mystical Space Typhoon
Quick-Play Magic
Destroy 1 Spell or Trap Card on the field.
SD10-JP025
Limiter Removal
Quick-Play Magic
Double the ATK of all face-up Machine-Type monsters that are on your side of the field when you activate this card. During the End Phase, destroy all Monster Cards that were affected by this effect.
SD10-JP026
Heavy Storm
Normal Magic
Destroy all Spell and Trap Cards on the field.
SD10-JP027
Enemy Controller
Quick-Play Magic
Select and activate 1 of the following effects:
- Change the battle position of 1 face-up monster on your opponent's side of the field.
- Tribute 1 monster on your side of the field. Select 1 face-up monster on your opponent's side of the field. Take control of the selected card until the End Phase of the turn this card is activated.
SD10-JP028
Weapon Change
Normal Magic
You can pay 700 Life Points only once per turn during your Standby Phase to activate this card's effect. Switch the ATK and DEF of 1 Warrior-Type or Machine-Type monster on your side of the field until the end of your opponent's next End Phase. When this card is destroyed, the effect is negated.
SD10-JP029
Machine Duplication
Normal Magic
Select 1 Machine-Type monster with an ATK of 500 or less on your side of the field and activate this card. You can Special Summon up to 2 cards with the same name from your Deck.
SD10-JP030
Pot of Avarice
Normal Magic
Select 5 Monster Cards from your Graveyard, then add them to your Deck and shuffle it. After that, draw 2 cards from your Deck.
SD10-JP031
Mobile Fortress Strong Hold
Normal Trap
After this card is activated, it becomes a monster card (Earth/Machine/4/0/2000) and summoned in Defense Position. While "Yellow Gadget", "Green Gadget" and "Red Gadget" are all face-up on your side of the field, this card's ATK becomes 3000. (This card is still treated as a Trap Card.)
SD10-JP032
Ultimate offering
Continuous Trap
By paying 500 Life Points, Normal Summon or Set 1 extra monster. You can only activate this effect during your Main Phase or your opponent's Battle Phase.
SD10-JP033
Sakuretsu Armor (x2)
You can only activate this card when your opponent declares an attack. Destroy the attacking monster.
SD10-JP034
Micro Ray
Normal Trap
The DEF of 1 face-up monster on the field becomes 0 until the end of the End Phase.
SD10-JP035
Rare Metalmorph
Continuous Trap
Increase the ATK of 1 Machine-Type monster on the field by 500 points. Only once, negate the effect of a Spell Card that designates the monster. When the selected monster is removed from the field, destroy this card.
SD10-JP036
Covering Fire
Normal Trap
If your opponent's monster attacks a monster on your side of the field, you can activate this card during the Damage Step. Increase the ATK of your attacked monster by the ATK of 1 other face-up monster on your side of the field during the Damage Step.
SD10-JP037
Roll Out!
Normal Trap
Select 1 Union Monster in your Graveyard and equip it to an appropriate monster on your side of the field.