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Post by Bood on Mar 7, 2006 18:27:22 GMT
hmm... ok... after noodles interruption... heres my card today MAGICAL MERCHANT MFC-079 Common DR1-EN134 Common Monster 1 star Light Atk/200 Def/700 Insect/Effect FLIP: Pick up cards from the top of your Deck until a Spell Card or Trap Card is picked up. Add that card to your hand. Send the remaining cards to the Graveyard.Again another card seeing more and more play, as, if not noblemaned or LV2'ed is essentially a 1 for 1, as it get sent to the graveyard but you get another card in hand, excellent. On a downside, there is a chance you could lose a good mon. Pros One for One Chaos Food Cons LV2 nobleman etc Could lose a key mon Insect, not much support Grade.... 2.2/5 good at the mo, but meh, i dunno, i dont like the fact i could lose a breaker or summin
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Post by Thunder_Struck on Mar 8, 2006 12:01:35 GMT
This card is up there with dekoichi, merchant adds at least +1 top the player using him, and possible another plus 3 if you hit monsters and have a pot of avarice in ur hand, and in reality u shud really use one if ur using merchant, FFC, Chaos or any form of advantage gaining deck this card should be used in weather you hit a breaker or not, this card generates alot of advantage.
4/5 same as i'd rate dekoichi.
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Post by mattnew on May 11, 2006 9:51:35 GMT
i have seen it played in a deck and they used it to drop cards off to use their pot of avarice but the played big burn after to remove all their monsters to power up their helios monsters.
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