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Post by Bood on Feb 2, 2006 18:29:36 GMT
Todays Card RUSH RECKLESSLY MRL-043 Rare DB1-EN027 Common SDP-033 Common SKE-036 Common TP4-010 Common Quick Play Spell Card Increase 1 face-up monster's ATK by 700 points until the end of this turn.A card virtually every duelist has, but most overlook as 'just another starter deck card' (including me) but you cannot deny the suprise factor and possible advantage caused by this card. The fact it is a quick play makes this card a whole lot more playable, as it can be used on the opponents go, for example (good scenario) you have your lone kycoo in attack mode and this set and your oppo summons that all important Jinzo to the field they attack and you flip this, BAM, bye bye Jinzo, and field advantage back to you (and two mons gone from graveyard too, lol) Pros Suprise Factor Very playable Cons Lasts one turn, on one monster thats all another nasty topdeck Grade 2.5/5 just for the face of the opponent when you flip this against your oppo's game winning card.
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Post by The Almighty Smiter on Feb 2, 2006 18:41:53 GMT
In the game as it is at the moment with a serious lack of drawing power I'm not to sure that it would be a benneficial addition. Granted you have the oppertunity to use it both deffesively and offensively but you need a decent atk monster down in the first place for it to be of any use.
Pros as I see it -
can be used for atk or def quick play so you can play from the hand during your turn.
cons as I see them -
dead draw need a decent atk for the card to be of any use
Its a tough call but I'd rate this as about 4/10.
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Post by Cerberus on Feb 2, 2006 19:35:07 GMT
Do not use it myself as I try to surprise with Exodia than a sudden boost in strength. Good when combined with one of the Monarchs against a BEWD or BLS though it can be very easily countered. Used it once or twice and saved me the duel.
A ( slightly ) generous 3/5
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Post by Thunder_Struck on Feb 3, 2006 0:45:56 GMT
Rush is a tech thats was looked at wen the latest advanced format was introduced, because this advanced format is heavyily dependent on monsters atking rush seemed a great option in the opening weeks, then it got down to player preference after that, in the last trotters regional Ashliegh campbell used a horus deck using 2 of these things, they helped greatly wen monsters such as mobius and sorceror were running about, and it helped get those level 6 kills in so level 8 could own the field.
this card might just be perfect in a deck that involves destroying opponents monsters, however like i sed its all player prefernce.
advanced: 2.5/5 traditonal: 1/5
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Post by Chocobo! on Feb 5, 2006 18:37:41 GMT
yeah i like this card, very good with dark world decks seen as they havent really got a monster over 2300 attack, helps them to destroy those mobiuses and especially pheonix
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Post by joshdaman on Feb 5, 2006 21:13:04 GMT
this is a good card for the battle phase
but it does have it's weaknesses
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