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Post by solemnwishes on Mar 5, 2006 12:06:35 GMT
Hi all,
New deck, played 1 won 1 any thoughts would be great:
Tributes:
Blue Eyes White Dragon x 2 Berzerk Dragon
Monsters:
Kaibaman x 2 Gravekeepers Spy x 2 Mysterious Guard Old Vindictive Magician Night Assailant Tsukuyomi Breaker The Magical Warrior Hyper Hammerhead Tornado Bird Magician of Faith Greenkappa Sangan
Spells:
Brain Control Fissure A Deal with Dark ruler Megamorph Mage Power Book of Moon The Shallow Grave Heavy Storm Reinforcements of the Army x 2 Confiscation Hammer Shot Giant trunade Mystical Space Typhoon Snatch Steal Premature Burial
Traps:
Call of the Haunted Magic Cylinder Sakuretsu Armor Robbin Goblin x 2 Windstorm of Etaqua Bottomless Trap Hole
I know there is no swords there, not sure if i should put one in. HammerHead good for getting rid of either powerful cards or spirit reapers to stop opp stalling.
I want to add 1 Don Zaloog but dont have one yet.
Flip cards 2 take traps/spells, monsters to help keep field quite clear for my att. i know blue eyes easy sent to graveyard with smashing grounds etc, but with deal of dark ruler and prem and call i got the chance to have a powerful monster on the field for a lot of the time.
Any other suggestions?
cheers,
Ade.
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Post by Bood on Mar 5, 2006 16:15:05 GMT
ok right, there is some serious top deck cards here..Mage Power, A deal with dark ruler, robbin goblins, if you wanna use this as a basis of a deck hmm, ok.. heres my fixes
-1 Hyper Hammerhead +1 Drillroid
firstly, because for the reason you stated, Drillroid does so much a better job.
i dunno about the berserk dragon, thing, how many times do you have that dark ruler spell card in your hand or on the field when ol' Blue Eyes is sent to the graveyard, seems way tto situational to me.. If it works then ok, but if it don't i would...
-1 Berserk Dr +1 Sacred Phoenix of Nepthysisisis
-1 a deal with dark ruler +1 Nobleman of crossout
-1 Fissure -1 Hammer Shot +2 Smashing ground
-1 Megamorph +1 Magical Merchant
megamorph another topdeck... magical merchant will help keep your hand stocked.
-1 Mage Power -1 Tornado Bird +2 Apprentice Magician
tornado bird is just prolonging the agony, whereas apprentice magician keeps field adv and can be use with hand of Nepthysisisis, old Vindictive and obv MOF
erm.. and a final couple of fixes..
-1 The Shallow grave.... a decent duellist will make better of this. It very rarely works +1 erm... DARK HOLE... lol, just noticed its missing
-1 Magic Cylinder.. don't get you much further.. +1 Torrential Tribute
-2 Robbin Goblin +1 Hand of Nephysisisissses (works with apprentice) +1 Sakuretsu Armor
and erm
-1 Windstorm of equata +1 Dust Tornado
lol... well hows that... erm.. heres what it will look like
Tributes:
Blue Eyes White Dragon x 2 Sacred Phoenix of Naphysisisis
Monsters:
Kaibaman x 2 Gravekeepers Spy x 2 Apprentice Magician x 2 Mysterious Guard Old Vindictive Magician Night Assailant Tsukuyomi Breaker The Magical Warrior Drillroid Magician of Faith Greenkappa Magical Merchant Sangan Hand of Nephysisisi
Spells:
Brain Control Nobleman of Xout Dark Hole Smashing G x 2 Book of Moon Heavy Storm Reinforcements of the Army x 2 Confiscation Giant trunade Mystical Space Typhoon Snatch Steal Premature Burial
Traps:
Call of the Haunted Torrential tribute Sakuretsu Armor x 2 Dust Tornado Bottomless Trap Hole
Hmm 20 mons... probs too many.. but hey i guess it may work, if not take outone of the apprentices or summin for an enemy controller
I left out Cyber D, coz you may not have one
And erm, i left in Greenkappa and mysterious guard because well... i think sometimes cards like these deserve to be tried out. Give them a go. This deck has lots of spell and trap beating, so theres my fix. I do realise there is no D.D. Warrior Ho to.. but hey, try it witout her, if it dont work, put her in ,lol, no actually put her in, you are running 2 x reinforcements... take out tsukuyomi. I think the basis of the deck is still there, just have a different powerful monster instead of berserk, lol
and yes... i am bored today, lol.
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Post by solemnwishes on Mar 5, 2006 17:18:31 GMT
ok bood thanks for your pointers!!
Just one question:
i need to keep opponents field clear of traps etc sacred phoenix's effect might happen when my opp has 1 trap/spell card and i have 2 so does that really help me out?
Plus i need to hit my opp for damage to life points and windstorm can help me out.
And also robbin goblins are good for opp card discard.
Any other ways i can go with this people?
Will add dark hole though ;-)
Ade.
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Post by solemnwishes on Mar 5, 2006 17:24:24 GMT
Sorry Bood,
Will also be dropping Hammerhead and tornado bird ;-)
Will add drillroid but probably another Greenkappa.
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Post by Bood on Mar 5, 2006 18:18:48 GMT
i need to keep opponents field clear of traps etc sacred phoenix's effect might happen when my opp has 1 trap/spell card and i have 2 so does that really help me out? tis true, but your cards would be destroyed by a msytic lv2, which most people side nowadays, and if you wanna clear the field of spells and traps, then put in dust tornados, they are the most feasable wya outside of heavy storm and MST. Also phoenix is easyish to get to the field, whereas berserk just seems way too situational.
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Post by fuse26 on Mar 6, 2006 18:53:13 GMT
Yeah, this is the deck I played against, it's pretty good.
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Post by Bood on Mar 6, 2006 18:55:23 GMT
hmm... "the circus" took it down, it needs a bit of work, but tweek away.. you never know what you might get
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Post by fuse26 on Mar 6, 2006 18:56:58 GMT
What's the "circus"?
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Post by Bood on Mar 6, 2006 18:58:36 GMT
lol, the new deck i am testing.. will put it on here soon enough.
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Post by fuse26 on Mar 6, 2006 18:59:34 GMT
Oh, well i'm guessing dream clowns and crass clowns maybe?
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Post by Bood on Mar 6, 2006 19:00:54 GMT
Oh, well i'm guessing dream clowns and crass clowns maybe? erm, a bit yeah, there are clowns no crass ones though, they just dont fit.... anyways, this is a bit off topic...
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Post by paladin on Mar 6, 2006 20:01:40 GMT
nice deck man crazy but nice i like it
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Post by solemnwishes on Mar 6, 2006 23:10:35 GMT
Okay then,
Ive changed it slightly so let me know what you think:
Tributes:
Blue Eyes White Dragon x 2 The Creator
Monsters:
The Creator Incarnate Mystic Swordsman LV2 Spirit Caller Bombardment Beetle Drillroid Greenkappa x 2 Night Assailant Sangan Magician of Faith Breaker The Magical Warrior Tsukuyomi Old Vindictive Magician Kaibaman x 2
Spells:
The Shallow Grave The Warrior Returning Alive A Wingbeat of Giant Dragon Fissure Megamorph Mage Power Book of Moon Premature Burial Snatch Steal Mystical Space Typhoon Giant Trunade Hammer Shot Reinforcement of the Army x 2 Heavy Storm Dark Hole Brain Control
Traps:
Magic Cylinder Bottomless Trap Hole Windstorm of Etaqua Robbin Goblin Sakuretsu Armor Call of the Haunted
Thoughts please!!
Ade.
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