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Post by Sonic23 on Feb 13, 2006 13:23:37 GMT
I played with this deck at Tim's City, but ended up being unlucky. I know that the deck works overall though, so I want to stick with it and improve. Anyone got any rates or fixes for this please:
Monsters: 19
1 x Dark Magician Of Chaos 1 x Dark Magician 2 x Cyber Dragon 1 x Mobius The Frost Monarch
1 x Injection Fairy Lily 3 x Skilled Dark Magician 1 x Magician Of Faith 1 x Sangan 1 x Tsukuyomi 1 x Breaker The Magical Warrior 2 x Gravekeeper’s Spy 1 x Summoner Of Illusions 1 x D.D. Warrior Lady 1 x Exiled Force 1 x Morphing Jar
Spells: 16
2 x Smashing Ground 1 x Heavy Storm 1 x Scapegoat 1 x Metamorphosis 1 x Mystical Space Typhoon 1 x Dark Hole 1 x Premature Burial 1 x Nobleman Of Crossout 1 x Swords Of Revealing Light 1 x Snatch Steal 2 x Magical Dimension 2 x Enemy Controller 1 x Last Will
Traps: 7
1 x Bottomless Trap Hole 2 x Sakuretsu Armor 1 x Dust Tornado 1 x Torrential Tribute 1 x Magician’s Circle 1 x Call Of The Haunted
Total Cards: 42
Fusions:
Usual Bunch Of Monsters
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Post by The Almighty Smiter on Feb 13, 2006 15:25:58 GMT
I was running two dimensions but kept drawing them at the wrong times, try using one, replace it with a solemn maybe.
Also you don't have much need for magicians circle in here, you could do with a dmg, granted you can still pull lilly etc but if both dm's are in the graveyard already you have a 2600tk beat stick, apart from that nice deck.
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Post by Noodle on Feb 13, 2006 15:39:15 GMT
The only things i can see is metamorphasis, as you can only have one its a bit of lame top deck. As you have 42 maybe take it out to bring it down to 41.
Also Summoner of Illusions could be dropped, down to 40
just an idea
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Post by The Almighty Smiter on Feb 13, 2006 15:43:36 GMT
good call, you should drop the fusion thing, or go more in that direction, they are just sort of thrown in.
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Post by KOCW on Feb 13, 2006 16:52:24 GMT
hum it seems fine to me since its nearly identical to my deck. lol
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Post by Sonic23 on Feb 13, 2006 18:49:37 GMT
Ok, if I was to take more of a fusion route, how would I go about it?
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Post by Thunder_Struck on Feb 13, 2006 20:33:01 GMT
if u want my honest opinion ant, its drop the deck, i understand that ur wanting to build something dfferent and origina so to speak, but DM decks are no way to go about it. they are inconsistent, the overall stratergy of the deck do not work consitently or last long wen pulled off, the cards that work with the deck however are good field holders and have nice effects, e.g GK spy, app magician , faith, tsuk etc. you sed u had bad luck at td's thats becuase of 2 things in my opinion, 1. 42 cards wont pay off, yeh peeps play more w/e, wen it comes to a deck i personally think u shud keep it 40-41 max, youll find urselves drawings tribs or useless spells in most cases. 2. ur running way too many tribs, and too many wasteful spaces to help get those tribs into play, ur gonna trib ute summon for dmoc or dm and ur loosing 2 monsters -3 1 from hand 2 from field, then if that doesnt get sakuretsu'd, wided etc, peeps gonna hold smash or monster removal in hand which most decent plyers will, -4 u loose far too much adv from getting those big ones out, then youll hold ur magical dimensions and w/e else for nothing, its jus not worth it.
dont bother with a fusion route, cuz exactly the same applies, u go thru the effeort of getting the monsters out, then boom they gone.
spellcasters can be used far more widely than, wat tim and others have posted on this forum.
ill post a deck, and u can see for urselves.
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