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Post by joshdaman on Feb 4, 2006 16:40:53 GMT
this is my deck ATM
monsters: maruading captain x2 silent swordsman lv5 x2 command knight x2 goblin attack force x2 blade knight x2 spirit reaper magician of faith tsukuyomi dekoichi the battle chanted locomotive mystic swordsman lv2 exiled force mobius the frost monarch sangan D.D. warrior lady breaker the magical warrior zaborg the thunder monarch blowback dragon mobius the frost monarch
magic: reinforcements of the army x2 mystical space typhoon heavy storm dark hole snatch steal swords of reavealing light premature burial nobleman of crossout scapegoat brain control smashing ground
trap: bottomless trap hole x2 sakuretsu armor x2 call of the haunted
side deck:
i really need help with this please help me
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Post by The Almighty Smiter on Feb 5, 2006 15:15:24 GMT
ok, to many monsters for a start, you want about 18, drop cybernetic magician, warrior lady of the wasteland, mirage dragon, marauding captains, mataza's and command knights, chuck in 3 assailants and 2 x gigantes. Personnaly I would loose the wilehearts and chuck in some cyber d's aswell.
Loose wave motions cannons, drakmord and spell absorbtion, put in brain control, nobleman, book of moon, enemy controller.
loose astral barrier and spirit barrier, put in 1 more sakuretsu and solemn judgement
There is loads I would change about this, these are suggestions, try different things and see what happens.
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Post by joshdaman on Feb 5, 2006 15:51:44 GMT
see i would do all that but i dnt all the cards XD
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Post by Cerberus on Feb 5, 2006 19:33:04 GMT
You can get them off eBay for cheap prices or you could just trade them here.
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Post by The Almighty Smiter on Feb 6, 2006 10:54:33 GMT
Or you can contact battle master games who will no doubt be able to assist you.
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Post by joshdaman on Feb 14, 2006 21:47:54 GMT
*EDITED*
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Post by eddiemorris on Feb 14, 2006 22:07:11 GMT
drop the wave motions 4 a start then just test and try see how u go along and good luck
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Post by joshdaman on Mar 2, 2006 22:51:56 GMT
*EDITED*
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Post by Thunder_Struck on Mar 2, 2006 23:10:28 GMT
way too many tribs mate, 6 all together, not good, take out blow back and zaborg, and u only need 1 silent level 5, brings u to 3, far healtheir number.
try and number how many monsters/magic/trap total u have and put the tribs at the top together and work your way down, its easier to rate and fix that way mate, lees of a jumble.
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Post by Bood on Mar 3, 2006 16:34:45 GMT
and you really need that torrential mate... its an every deck card!!
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Post by Beowulf on Mar 3, 2006 23:03:21 GMT
what for cards would you like in this side deck really?
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