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Post by Chocobo! on Jan 4, 2006 19:31:32 GMT
here's my dark world deck, as they were fiends i had to make a deck of them.
this works quite well at the moment, but i have just added the twin headed behemoth, revival jam and magician of faith to abuse card of safe return and gain an advantage.
2x Goldd Wu-Lord of Dark World 2x Silvaa Warlord of Dark World
1x Beiige Vanguard of Dark World 3x Brron Mad King of Dark World 1x D.D. Warrior Lady 1x Exiled Force 1x Twin-Headed Behemoth 1x Sangan 2x Newdoria 1x Revival Jam 1x Tsukyomi 1x Magician of Faith
3x Gateway to Dark World 2x Dark World Lightning 2x Card of Safe Return 1x Nobleman of Crossout 1x Card Destruction 1x Heavy Storm 1x Swords of Revealing Light 1x Dark Hole 1x Snatch Steal 1x Premature Burial 1x Mystical Space Typhoon 1x Book of Moon 1x Rush Recklessly 1x Smashing Ground
1x Torrential Tribute 1x Call of the Haunted 2x Dark Deal 1x Dust Tornado 1x Sakuretsu Armor
Total 41
and no i dont have morphing jar, and it's proving difficult to get so if any1 has one to trade...
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Post by KOCW on Jan 4, 2006 19:50:50 GMT
since u got no mj how about giant germ for some speed as they r fiends and deck thin.
also a ceasefire would stop some nasty flip effects that might get your monsters?
lose revival jam it won't help. have 3 golld and 3 dark world lightening. that way u don't need NOC in deck
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Post by Chocobo! on Jan 4, 2006 20:07:44 GMT
only got 2 lightning, im unsure bout jam as well but ill test it before i get rid. might use ceasefire, but i find lightning and nobleman are enough
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Post by paladin on Jan 4, 2006 20:35:30 GMT
um try a second smashing ground
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