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Post by Sonic23 on Dec 6, 2005 14:47:04 GMT
Before any of you start thinking this is another burner deck, think twice. I thought I'd try something completely different and try a aggro/burn version of a fire deck. Unfortunately over YVD it hasn't done too well so far, so I wondering if I could have some possible rating/fixes on this please.
Tribute Monsters: 4
2 x Horus The Black Flame Dragon Lv. 6 2 x Cyber Dragon
Non-Tribute Monsters: 14
2 x Horus The Black Flame Dragon Lv. 4 3 x UFO Turtle 3 x Solar Flare Dragon 1 x Breaker The Magical Warrior 1 x D.D. Warrior Lady 1 x Sangan 1 x Blast Magician 1 x Raging Flame Sprite 1 x Blazing Inpachi
Spells: 15
3 x Molten Destruction 2 x Messenger Of Peace 2 x Smashing Ground 1 x Snatch Steal 1 x Dark Hole 1 x Heavy Storm 1 x Mystical Space Typhoon 1 x Brain Control 1 x Nobleman Of Crossout 1 x Swords Of Revealing Light 1 x Premature Burial
Traps: 8
3 x Sakuretsu Armor 2 x Dust Tornado 1 x Call Of the Haunted 1 x Torrential Tribute 1 x Ceasefire
Total Cards: 41
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Post by Chocobo! on Dec 6, 2005 20:50:23 GMT
hmm aggro burn... could work, the solar flare dragons with molten destruction will probably work well, perhaps messenger of peace should work well. perhaps take out horus lv4 and add in some more fire stuff and united we stand. im not really that good with fire (the yu gi oh type or the real stuff) so hopefully someone else will have some better ideas.
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Post by Thunder_Struck on Dec 6, 2005 23:18:53 GMT
this isnt an attempted insult, but, teh term aggro is centred around the use of x3 assailants and constant atkers, no d.d a, pretty much means not aggro in most cases. anyway, a brave attempt ant, glad you got the cards u needed. fire is nice, although you have to have a little more of a focused theme to base them on for the deck to work, simply aggro fire wont work, its a hybrid yeah, but its not the rite mix. fire really doesnt have alot of support or none, molten destruction and IMO thats about all thats worth mentioning. as far as fixes go, im just going to go along with trying to re-build it, think about wat u want out of the deck, yeah most of us wud identify a fire from a burn deck, jus cuz its got solar flares in it doesnt make it a burn. try mixin a soul control element with it, thestalos, perhaps a mobius?? give it a shot.
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Post by Sonic23 on Dec 7, 2005 12:04:59 GMT
Hum, that's quite interesting. I'm a bit hooked up by university work at the moment, but once I have more spare time I'll try and play around with this deck to get it looking better.
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Post by paladin on Dec 7, 2005 18:22:17 GMT
drop a sack
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Post by Chocobo! on Dec 7, 2005 20:34:23 GMT
aggro doesnt have to be assailants, just something that uses aggressive spells and monsters.
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Post by Thunder_Struck on Dec 7, 2005 21:05:08 GMT
=/ once again, wrong. any competitive player knows that the aggro deck was made from deckin 2/3 d.d assailants, its the original idea of field control both front and back that makes it wat it is, dust on the end phase after ur opponent looses presence wen he/she attks ur assailant. GG
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Post by paladin on Dec 8, 2005 20:35:23 GMT
this is a good point
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Post by KOCW on Dec 8, 2005 21:03:10 GMT
here's a few ideas for u to consider
Command knight (fire + UFO turleable + gd stats) gaia soul (strong lv 4 thats fire) ultimate base ball kid Flame ruler Tyrant Dragon (u siad u want fire aggro this guy is the biggest one out there)
let's see
3 sak is too much drop one or maybe 2 get something else in there trap wise like a BTH.
Spells gt creature swap in there and prehaps some other fire support cards not sure what thoguh
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Post by paladin on Dec 9, 2005 16:38:57 GMT
true
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