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Post by The Almighty Smiter on Nov 9, 2005 15:28:51 GMT
This is subject to how accessable dd warrior becomes, if I can get one (ormore) it will be in, and I will have to take a look in the new structure decks and elemental energy aswell.
Jinzo Mobius 2 x cyber dragon 3 x dd assailant 3 x dd survivor 2 x dd scout plane Dd warrior lady Mystic lv 2 Tsukuyomi Breaker Exiled MOF
2 x reinforcements The warrior returning alive Scapegoat Book of moon Enemy controller Prem MST Trunade Heavy Storm Nobleman Dark hole Snatch Steal Brain Control
2 x DD trap hole 2 x Bottomless Traphole 2 x Return from another dimension Dust tornado Call
Let me know what you think, I'm going to put it together soon so any good suggestions can be tested then. Any suggestions for the trib monsters would be helpful, couldn't really think of what to use.
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Post by Chocobo! on Nov 9, 2005 16:06:06 GMT
looks good, but how about using bazoo the soul eater? it removes ure monsters from game and powers itself up 4 a while
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Post by The Almighty Smiter on Nov 9, 2005 16:19:29 GMT
Had thought about that, but the point is not to remove although it is to remove, strange I know, I'll explain-
The purose of having the ability to remove so if I run into anything i.e horus 8, jinzo, phoenix, it will be removed and I still have the ability to bring my monsters back if I need to, DD traphole removes one however the whole point is to use survivors or scout planes as I will get them back anyway. The return from a different dimensions are in there so I can get some of them back should I really need to.
Good suggestion but I had already sided against it before posting, cheers anyway though.
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Post by The Almighty Smiter on Nov 10, 2005 11:37:49 GMT
I will take it from your silence that this is perfect, cheers folks.
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Post by paladin on Nov 10, 2005 19:05:48 GMT
not bad not bad at all
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Post by Thunder_Struck on Nov 10, 2005 22:00:51 GMT
get rid of the scout planes, dont care if they are synergy with d.d trap hole =/. d.d trap hole sucks, compared to drillroids, MS2, Exiled force, d.d traps are a waste of deckspace. get rid of 2 survivors OTT, get rid of jinzo, get rid of tsukuyomi and MoF. RFTDD is freakin pointless in here it has nothing to synergise up with ur d.d survivors/scouts are gonna come back at the end phase of the turn, ur not gonna have time to play RFTDD cuz they are already gonna be there, and nothing else is worth using that for. it looks like half and aggro deck and half a themed deck =/ the only themes that works this format are GK's. GG.
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Post by paladin on Nov 11, 2005 15:51:13 GMT
i agree they waste deck space deck 1,000,000,0000 fairy lilys instead
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Post by The Almighty Smiter on Nov 11, 2005 17:19:36 GMT
tested this last night, I will be taking out the trap holes but leaving at least one rftdd, with 3 x assailant and warriro lady, plus opponents using bottomless and assailants/warrior ladies its worth keeping the one.
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