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Post by Chocobo! on Oct 12, 2005 19:39:56 GMT
the ideas simple, abuse card of safe return for big card advantage while deck thinning and killing them with the high powered archfiends.
Tributes/Special Summons 18 2x Skull Archfiend of Lightning 1x Dark Ruler Ha Des 1x Jinzo
Level 4s and Lower 3x Terrorking Archfiend 3x Desrook Archfiend 1x D.D. Warrior Lady 1x Exiled Force 2x Archfiend Soldier 1x Twin Headed Behemoth 1x Goblin Elite Attack Force 1x Magician of Faith 1x Sangan
Spells 17 3x Pandemonium 3x Card of Safe Return 1x Heavy Storm 1x Mystical Space Typhoon 1x Lightning Vortex 1x Dark Hole 1x Confiscation 1x Nobleman of Crossout 1x Swords of Revealing Light 1x Snatch Steal 1x Premature Burial 1x Terraforming 1x The Puppet Magic of Dark Ruler
Traps 6 1x Torrential Tribute 1x Call of the Haunted 2x Archfiend's Roar 1x Dust Tornado 1x Sakuretsu Armor
Total 41
it works alright but does need help, ive only just made it. when card of safe return (or two or three) is on the field and im special summoning monsters it gives me a great card advantage help appreciated thanks.
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Post by KOCW on Oct 22, 2005 8:56:10 GMT
doesn't the special summon need to be from the graveyard for it to let you draw cards?
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Post by Chocobo! on Oct 30, 2005 18:46:35 GMT
yes
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Post by KOCW on Oct 30, 2005 21:18:42 GMT
so im confused to how thats going to help unless u plan on special summoning from graveyard a lot
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Post by Bood on Oct 30, 2005 21:35:45 GMT
the only deck of abuse for Card of Safe Return I can think of is an ectoplasmer/Malice Doll deck. hmm, not sure how it helps here, is it the discarding of desrook to special summon terrorking thing?? not sure if i like that..
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Post by Chocobo! on Oct 31, 2005 15:24:07 GMT
used with -archfiends roar -desrook + terrorking -prem and call -twin headed behemoth also might add in the shallow grave and book of taiyou?
and puppet magic of dark ruler sux so that can go
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Post by syphonrecall on Dec 15, 2005 19:56:23 GMT
hmm its gd as an archfiend deck, but the desrook and terrorking just isnt consistent enough, i would take out 2 card of safe return, leave 1 in as some unexpected tech and then add 1 dust and 1 sakuretsu, or just 2 sakuretsus, this would give u more of the monster removal needed as your archfiends can sort of protect against traps and spells that target.
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