Post by KOCW on Jun 21, 2005 17:39:51 GMT
This revision is going up on the Basic FAQ. Nothing earth-shattering here, this
just clarifies and addresses a few oddities that have crept up over the years.
WHAT’S A REPLAY?
A replay is triggered when an attack has been declared, and then during the
attack a potential attack target appears or disappears.
A replay causes the attack to “rewind” to the beginning of the Battle Step,
with the attacking player starting over with “Select an attacking monster”.
(see page 27 of your rulebook)
A replay does not rewind to the beginning of the Battle Phase. It rewinds to
the beginning of the Battle Step. So attacks by other monsters that turn which
have been completed are totally unaffected by a replay.
When a replay happens, the monster that was attacking can still attack again
later in the Battle Phase. (Either immediately or after another monster attacks.)
Example #1 of a replay:
Player A attacks with “Battle Ox”. His opponent has no monsters on the field, so
Player A thinks he will get to attack his opponent’s life points directly. But
Player B activates “Call of the Haunted” and Special Summons “Blue-Eyes White
Dragon” from the Graveyard. This triggers a replay because a potential attack
target has appeared. Player A goes back to the beginning of the Battle Step, the
“Select an attacking monster” stage, and can decide NOT to attack.
Example #2 of a replay:
Player A attacks with “Blue-Eyes White Dragon”. Player B’s only monster is
“Beaver Warrior”, in attack position, equipped with “United We Stand” (current
ATK: 2000). Player B activates a Set Quick-Play Spell Card: “Scapegoat”, which
Special Summons 4 new “Sheep Token” monsters on his side of the field. The Sheep
contribute to the power of “United We Stand”, and “Beaver Warrior”’s ATK is now
5200. But because 4 new potential attack targets have appeared, this triggers a
replay. Player A decides to attack a “Sheep Token” instead, and destroys it (ATK
3000 vs DEF 0).
Example #3 of a replay:
Player B controls only 2 cards: “The Legendary Fisherman” and “Umi”. Player A
controls “Battle Ox” and “Summoned Skull”. Player A attacks with “Battle Ox”, and
attacks directly because of the effect of “The Legendary Fisherman”. Player B
responds to the attack by destroying “Umi” with “Mystical Space Typhoon”. A
potential new attack target appears: “The Legendary Fisherman”, which can now be
attacked by “Battle Ox”. So a replay occurs. Player A can attack “The Legendary
Fisherman” with “Summoned Skull” and destroy it, then attack directly with
“Battle Ox”.
Example #4 of a replay:
Player A controls “Injection Fairy Lily” equipped with “Shooting Star Bow – Ceal”,
which allows it to attack directly. “Injection Fairy Lily” declares an attack
against the opponent’s Life Points, but the opponent responds with “Dust Tornado”
and destroys the “Shooting Star Bow – Ceal”. Because “Injection Fairy Lily” can
no longer attack directly, a potential attack target (the opponent) disappears,
and a replay occurs.
Example #1 of a situation that is NOT a replay:
Player A attacks with “Blue-Eyes White Dragon”, attacking Player B’s “Dark
Magician”. Player B activates “Reinforcements”, increasing “Dark Magician”’s ATK
to 3000. This does not trigger a replay, as no potential attack targets have
appeared or disappeared, and the attack proceeds as normal.
Example #2 of a situation that is NOT a replay:
Player A attacks with “Blue-Eyes White Dragon”, attacking Player B’s “Dark
Magician”. Player B activates “Mirror Wall” in the Battle Step, cutting “Blue-Eyes
White Dragon”’s ATK in half. This does not trigger a replay. Even if the
attacking player activates “Scapegoat” or “Call of the Haunted” to increase his
number of monsters, this does not trigger a replay as no new potential attack
targets are appearing. However, if the attacking player activates “Ojama Trio” to
give the opponent 3 new monsters, then a replay occurs because new potential
attack targets have appeared: the “Ojama Tokens”.
Example #3 of a situation that is NOT a replay:
The turn player attacks with a monster, and the opponent activates “Gravity Bind”
to stop the attack, or flips the attacking monster face-down with “Book of Moon”.
Even though the attack has stopped, this is not a replay, and the monster cannot
attack again later in the Battle Phase. Even if the “Gravity Bind” is destroyed,
or a card flips the monster back into face-up attack position during the Battle
Phase, the monster cannot attack again.
Kevin Tewart
Game Designer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment
just clarifies and addresses a few oddities that have crept up over the years.
WHAT’S A REPLAY?
A replay is triggered when an attack has been declared, and then during the
attack a potential attack target appears or disappears.
A replay causes the attack to “rewind” to the beginning of the Battle Step,
with the attacking player starting over with “Select an attacking monster”.
(see page 27 of your rulebook)
A replay does not rewind to the beginning of the Battle Phase. It rewinds to
the beginning of the Battle Step. So attacks by other monsters that turn which
have been completed are totally unaffected by a replay.
When a replay happens, the monster that was attacking can still attack again
later in the Battle Phase. (Either immediately or after another monster attacks.)
Example #1 of a replay:
Player A attacks with “Battle Ox”. His opponent has no monsters on the field, so
Player A thinks he will get to attack his opponent’s life points directly. But
Player B activates “Call of the Haunted” and Special Summons “Blue-Eyes White
Dragon” from the Graveyard. This triggers a replay because a potential attack
target has appeared. Player A goes back to the beginning of the Battle Step, the
“Select an attacking monster” stage, and can decide NOT to attack.
Example #2 of a replay:
Player A attacks with “Blue-Eyes White Dragon”. Player B’s only monster is
“Beaver Warrior”, in attack position, equipped with “United We Stand” (current
ATK: 2000). Player B activates a Set Quick-Play Spell Card: “Scapegoat”, which
Special Summons 4 new “Sheep Token” monsters on his side of the field. The Sheep
contribute to the power of “United We Stand”, and “Beaver Warrior”’s ATK is now
5200. But because 4 new potential attack targets have appeared, this triggers a
replay. Player A decides to attack a “Sheep Token” instead, and destroys it (ATK
3000 vs DEF 0).
Example #3 of a replay:
Player B controls only 2 cards: “The Legendary Fisherman” and “Umi”. Player A
controls “Battle Ox” and “Summoned Skull”. Player A attacks with “Battle Ox”, and
attacks directly because of the effect of “The Legendary Fisherman”. Player B
responds to the attack by destroying “Umi” with “Mystical Space Typhoon”. A
potential new attack target appears: “The Legendary Fisherman”, which can now be
attacked by “Battle Ox”. So a replay occurs. Player A can attack “The Legendary
Fisherman” with “Summoned Skull” and destroy it, then attack directly with
“Battle Ox”.
Example #4 of a replay:
Player A controls “Injection Fairy Lily” equipped with “Shooting Star Bow – Ceal”,
which allows it to attack directly. “Injection Fairy Lily” declares an attack
against the opponent’s Life Points, but the opponent responds with “Dust Tornado”
and destroys the “Shooting Star Bow – Ceal”. Because “Injection Fairy Lily” can
no longer attack directly, a potential attack target (the opponent) disappears,
and a replay occurs.
Example #1 of a situation that is NOT a replay:
Player A attacks with “Blue-Eyes White Dragon”, attacking Player B’s “Dark
Magician”. Player B activates “Reinforcements”, increasing “Dark Magician”’s ATK
to 3000. This does not trigger a replay, as no potential attack targets have
appeared or disappeared, and the attack proceeds as normal.
Example #2 of a situation that is NOT a replay:
Player A attacks with “Blue-Eyes White Dragon”, attacking Player B’s “Dark
Magician”. Player B activates “Mirror Wall” in the Battle Step, cutting “Blue-Eyes
White Dragon”’s ATK in half. This does not trigger a replay. Even if the
attacking player activates “Scapegoat” or “Call of the Haunted” to increase his
number of monsters, this does not trigger a replay as no new potential attack
targets are appearing. However, if the attacking player activates “Ojama Trio” to
give the opponent 3 new monsters, then a replay occurs because new potential
attack targets have appeared: the “Ojama Tokens”.
Example #3 of a situation that is NOT a replay:
The turn player attacks with a monster, and the opponent activates “Gravity Bind”
to stop the attack, or flips the attacking monster face-down with “Book of Moon”.
Even though the attack has stopped, this is not a replay, and the monster cannot
attack again later in the Battle Phase. Even if the “Gravity Bind” is destroyed,
or a card flips the monster back into face-up attack position during the Battle
Phase, the monster cannot attack again.
Kevin Tewart
Game Designer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment