Post by KOCW on Jun 21, 2005 12:39:36 GMT
these are the new battle posisiton rules incase u didn't know
After discussion between Konami & UDE R&D teams, we're enacting a major
change to
the understanding of how battle position changes work in Yu-Gi-Oh! TCG.
These changes are effective MONDAY, JUNE 6. These will NOT be applied
at events
this weekend such as Canadian Nationals, etc.
- We have removed the Basic FAQ entry on battle position changes.
- We have removed the Advanced FAQ entry on "Guardian Sphinx", etc.
- We have added a new Advanced FAQ entry on "Battle Position Changes".
That entry
is as follows:
A Monster Card’s battle position in the Yu-Gi-Oh! TRADING CARD GAME can
be
changed in one of two ways:
1. A "manual" change. This is when you use your once-per-turn battle
position
change on a monster, during your Main Phase 1 or 2, to change it from
attack
position to defense position or vice versa. This includes a Flip
Summon. There
are some restrictions on when you can do this (see below).
2. A change because of a card effect. Examples: “Enemy Controller”,
“Zero
Gravity”, “Guardian Sphinx”, “Book of Moon” and “Tsukuyomi”.
A “manual” change can only be performed during your Main Phase 1 or 2.
There are
3 exceptions that will prevent you from “manually” changing a monster’s
battle
position:
Exception #1: You cannot “manually” change the battle position of a
monster if it
declared an attack that turn (even if the attack was negated or a
replay occurred).
Exception #2: You cannot “manually” change the battle position of a
monster if it
was Summoned or Set that turn by the turn player.
Exception #3: You cannot “manually” change the battle position of a
monster if its
battle position was already changed “manually” that turn (including if
it was Flip
Summoned).
Please note that:
You CAN always change the battle position of a monster with a card
effect, even if
any of the above exceptions prevent you from changing its battle
position
“manually”.
You CAN change the battle position of a monster “manually” if its
battle position
was changed by a card effect previously that turn (as long as none of
the 3
exceptions exist). Example: You activate “Book of Moon” and flip a
monster into
face-down Defense Position. Then you can Flip Summon it that same turn,
as long as
none of the 3 exceptions exist.
You CAN change the battle position of a monster “manually” if it was
Summoned or
Set, but not by the turn player. Example: “Cyber Jar” Summons a monster
on the
opponent’s side of the field, and the turn player uses “Change of
Heart” to take
control of it, then Flip Summons it that same turn. This is a legal
play (as long
as none of the 3 exceptions exist).
You CAN change the battle position of a monster “manually” if it was
returned to
the field because of “Dimensionhole”, because it does not Summon the
monster (as
long as none of the 3 exceptions exists).
Some individual card rulings may also be changed over the coming days,
to reflect
this rules change.
Thanks,
Kevin Tewart
Game Designer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment
After discussion between Konami & UDE R&D teams, we're enacting a major
change to
the understanding of how battle position changes work in Yu-Gi-Oh! TCG.
These changes are effective MONDAY, JUNE 6. These will NOT be applied
at events
this weekend such as Canadian Nationals, etc.
- We have removed the Basic FAQ entry on battle position changes.
- We have removed the Advanced FAQ entry on "Guardian Sphinx", etc.
- We have added a new Advanced FAQ entry on "Battle Position Changes".
That entry
is as follows:
A Monster Card’s battle position in the Yu-Gi-Oh! TRADING CARD GAME can
be
changed in one of two ways:
1. A "manual" change. This is when you use your once-per-turn battle
position
change on a monster, during your Main Phase 1 or 2, to change it from
attack
position to defense position or vice versa. This includes a Flip
Summon. There
are some restrictions on when you can do this (see below).
2. A change because of a card effect. Examples: “Enemy Controller”,
“Zero
Gravity”, “Guardian Sphinx”, “Book of Moon” and “Tsukuyomi”.
A “manual” change can only be performed during your Main Phase 1 or 2.
There are
3 exceptions that will prevent you from “manually” changing a monster’s
battle
position:
Exception #1: You cannot “manually” change the battle position of a
monster if it
declared an attack that turn (even if the attack was negated or a
replay occurred).
Exception #2: You cannot “manually” change the battle position of a
monster if it
was Summoned or Set that turn by the turn player.
Exception #3: You cannot “manually” change the battle position of a
monster if its
battle position was already changed “manually” that turn (including if
it was Flip
Summoned).
Please note that:
You CAN always change the battle position of a monster with a card
effect, even if
any of the above exceptions prevent you from changing its battle
position
“manually”.
You CAN change the battle position of a monster “manually” if its
battle position
was changed by a card effect previously that turn (as long as none of
the 3
exceptions exist). Example: You activate “Book of Moon” and flip a
monster into
face-down Defense Position. Then you can Flip Summon it that same turn,
as long as
none of the 3 exceptions exist.
You CAN change the battle position of a monster “manually” if it was
Summoned or
Set, but not by the turn player. Example: “Cyber Jar” Summons a monster
on the
opponent’s side of the field, and the turn player uses “Change of
Heart” to take
control of it, then Flip Summons it that same turn. This is a legal
play (as long
as none of the 3 exceptions exist).
You CAN change the battle position of a monster “manually” if it was
returned to
the field because of “Dimensionhole”, because it does not Summon the
monster (as
long as none of the 3 exceptions exists).
Some individual card rulings may also be changed over the coming days,
to reflect
this rules change.
Thanks,
Kevin Tewart
Game Designer
UDE Yu-Gi-Oh! TCG R&D Lead
Upper Deck Entertainment